Native PS5 port · fan project

Ghost ReconFuture Soldier

Ghost Recon: Future Soldier for the Xbox 360, recompiled to run natively on the PS5: trophies, the DualSense with adaptive triggers, multiplayer over your local network or the internet, and installing straight from the ISO.

GRFS-PS5-v1.0.7.zip · 57 MB · the game is not included
SHA-256 a89c88704a71f50d1fd4ebd047c5b4ee1899c811c520070ee6c21b0ce0b2cf22

v1.0.7

What's new

Install from the ISO

Without the game's files, the app lists the ISOs on the console and on USB drives and extracts the one you pick. Then the game starts on its own.

Extracted in ~1 minute

With etaHEN or elfldr running (port 9021), the extraction runs at the SSD's full speed: 12 GB in about a minute.

New screens

Trophies, "Help keep me active" and donors, on the Ghost Recon skull and animated. Earned trophies come first.

Fewer stutters

3595 shaders and 2928 pipelines precompiled in the package, and the other consoles' cache downloaded before the game loads.

Step by step

How to install

  1. Copy the app to the PS5

    Unzip it and copy the PPSA95210 folder to the PS5's /data/homebrew/ over FTP (or install it from the RecompStore).

  2. Add the game's ISO

    Copy the .iso of your own Xbox 360 copy of Ghost Recon: Future Soldier to /data/, to /data/homebrew/PPSA95210/ or to the root of a USB drive.

    Start etaHEN or elfldr before opening the game: with a payload loader, the extraction takes about a minute. Without one, the PS5 throttles the app's writes and it takes much longer.
  3. Open the game and extract

    On the skull screen, pick the ISO and press X. The files go to assets/ and the game starts. You can delete the ISO afterwards.

Rather extract the ISO on a PC?

Extract the ISO (with extract-xiso, for example) and copy all of it to /data/homebrew/PPSA95210/assets/, with default.xex in lowercase. The game then starts without the ISO screen.

Updating from v1.0.6

Replace eboot.bin, the shaders/ folder and LEIA-ME.txt in PPSA95210/. Your saves and progress stay.

Multiplayer

In Multiplayer → Connection: Local Network (same network) or Online (VPS), over the internet through the project's server. Class progress is kept on the server by console ID. Guerrilla has 2-player split screen.

Running on the PS5

Screenshots

The game running on the PS5
Scoreboard of a match with a PS5 and a PC through the server
Title screen

Community

Questions, bugs and matches

Join the Discord to get help, report problems and set up online matches.

Join the Discord